3D artist/3D-grafiker

Sök bland 8 lediga jobb som 3D artist/3D-grafiker och börja ditt nya yrkesliv idag!

BIM & 3D Specialist

Vill du vara med och bidra till en ljusare framtid? Drivs du av att arbeta med 3D-modellering i olika format och ta fram fotorealistiska visualiseringar? Fagerhult söker nu en 3D & BIM Specialist till vårt team Lighting Data Support. Som 3D & BIM Specialist så ser du till att Fagerhults intressenter, såväl interna som externa, har möjlighet att nå det digitala underlag som efterfrågas. Arbetet är främst kopplat till våra nyutvecklingsprojekt och har även samarbeten med vår Marketingavdelning. Fagerhult är norra Europas största belysningskoncern, med fokus på att leverera energieffektiva belysningslösningar, tillsammans vill vi även vara bäst i klassen när det kommer till kompletterad information gällande produktdata, 3D modeller samt ljusdatafiler. Produkterna tillverkas i vår moderna produktionsanläggning norr om Jönköping, där vi har en god arbetsmiljö och härliga medarbetare som ständigt utvecklas. Om tjänsten Som vår 3D & BIM Specialist kommer du framförallt arbeta med att ta fram nya och förvalta våra produkters 3D modeller. Inom ramen av rollen kommer du även till viss del att arbeta med visualisering, allt från ljusbilder till att ta fram fotorealistiska produktbilder. Du kommer att vara en del av vår lanseringsprocess där vi tar fram nya produkter som behöver kompletterande data så som 3D modeller och ljustekniska filer. Du kommer att ingå i ett team om fyra personer som arbetar med produktdata utifrån ett ljustekniskt perspektiv. Du kommer också ha samarbeten med övriga inom avdelningen Product Data Management, där rollen är placerad. Arbetet kräver även dialog med exempelvis vår Marketingavdelning, Product & Application Managers med flera. Huvudsakliga arbetsuppgifter • Uppdatera och utveckla Fagerhults databas och modeller för Revit med senaste ingående teknisk BIM data. • 3DS Max - Modellering och skapande av nya armaturer i 3DS Max samt konvertering till de förekommande 3D format som vi tillhandahåller. • Visualisering i 3DS Max, framtagande av introbilder och applikationsbilder för att kommunicera ljusdesign och våra belysningslösningar såväl externt som internt. • Löpande arbete med teknisk data för MagiCAD samt BimObject, strategi, anpassning och export av våra Revit modeller till marknadsportalen för 3D BIM objekt. • Viss teknisk support till våra säljbolag gällande Revit, 3D modeller och BIM. Vi söker dig som har en relevant högskoleutbildning inom 3D-modellering och visualisering. Väl beprövad erfarenhet av arbete med Revit, 3DS Max och meriterande med kunskap gällande BIM samt andra CAD-program inom Autodesk och Graphisoft. Du uttrycker dig väl i tal och skrift på svenska och engelska. Du gillar att arbeta i projektfaser och har höga krav på kvalitet och leverans. Vi söker dig som är nytänkande och med stort intresse för morgondagens behov inom 3D visualisering, BIM, ljus och design. Du är en utåtriktad, ambitiös och resultatorienterad som lätt skapar nya relationer och tar till sig ny kunskap. Låter detta som en roll för just dig? Tveka inte på att skicka in en ansökan, vi tillämpar löpande urval och intervjuer i denna process. Om Fagerhult Fagerhult skapar förstklassiga belysningslösningar som förbättrar människors välbefinnande i professionella och offentliga miljöer. Med hållbarhet och smart uppkopplad belysning i centrum fokuserar vi på kontor, skola, hälso- och sjukvård, retail och utomhusapplikationer. Vi eftersträvar ett nära samarbete med kunder och partners på den europeiska marknaden, samt tillhandahåller belysningslösningar globalt – ofta med skräddarsydda lösningar för kunden. Varumärket Fagerhult omfattar både produktbolaget Fagerhults Belysning AB (baserat i Fagerhult, Sverige) och 12 säljbolag med placering runt om i Europa. Baserat på kunskap om ljusets positiva inverkan på människan utvecklar och producerar vi innovativa belysningslösningar som marknadsförs och säljs via Fagerhults säljbolag. Totalt är vi cirka 1 000 personer, och av dem är nära 37 % kvinnor och 63 % män. Fagerhult ingår i koncernen Fagerhult Group, ett av Europas ledande belysningsföretag, med 12 olika varumärken och 4 100 anställda i 27 länder runt om i världen. Läs gärna mer om oss här https://www.fagerhult.com/sv/o...

30 april 2024
Sista ansökan:
9 juni 2024
Technical Artist

We at Semi Random Interactive are looking for a passionate artist and programmer ready to tackle both creative and technical problems. In this role you will be responsible for art conceptualization and creation, as well as incorporating them into gameplay. Requirements Knowledge in a Game Engine (e.g. Godot, Unreal, Unity). Skilled designer in 2d and 3d art, including animations. Passionate about creating and playing games of various genres. Good to have Experience coding in Python. Experience in source control such as Git. Experience working with Jira or equivalent. Experience in C++

24 april 2024
Sista ansökan:
24 maj 2024
Senior 3D Artist

This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results. Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. We have an opening for a Senior 3D Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right?Proficient in creating large-scale props, like architecture and hero props.We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance. Requirements: Several years of experience within the field and shipped at least one AAA title Experience with outsourcing Game engine experience, e.g. (examples) Unreal Engine, Frostbyte, Snowdrop, Cryengine, Unity, etc Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, Modo, etc. Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims Proficiency in Substance Painter Solid understanding of the texture mapping and material setups Good sense of form, shape, silhouette, and proportion in regard to objects Solid understanding of PBR workflows Experience with mentoring others Solid English and communication skills Focus on architectural/structural assets i.e. Large scale buildings Focus on destruction That Little Extra: Experience with Unreal Engine 5 in particular Experience with photogrammetry Good understanding and proficiency in Substance Designer Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne – a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage.

11 april 2024
Sista ansökan:
25 juli 2024
Technical Artist

IO Interactive is currently looking for a Technical Artist to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. As a Technical Artist at IO Interactive, you will play a pivotal role in the holistic creation of immersive game environments, contributing from initial concept to final execution. Your responsibilities span the entire spectrum of asset creation, from designing and implementing real-time effects like particle systems and shaders to crafting intricate destructible setups and content. This opportunity offers a hybrid work environment in one of our studios. What you will do: Create, implement, and optimize assets and systems for in-game, real-time effects (e.g., for particle effects, shaders, simulations, rigging of real-time dynamics etc.) Take ownership of creating destructible setups and content. Take responsibility for cinematic setups and deliver custom high-quality visual effects for the cinematic team. Support art teams in achieving the visual target by providing automation, shaders, documentation, cinematic setups, and scripts. Solve technical production issues, define workflows, streamline processes, and develop tools/frameworks for art, working in conjunction with art team and the programming team. Collaborate with leads and team members to define and prioritize goals and tasks for visual effects and tech art. Coordinate with other studio groups to achieve project objectives. Who you are: Minimum of 2 years of professional experience as a technical artist in the gaming industry. Demonstrated expertise in working with particle effects, optimization techniques, and shader development. Previous hands-on experience with 3D software tools such as Maya, Blender, 3ds Max, Adobe AfterEffect, SideFX Houdini and/or Photoshop. Hands-on experience with proprietary game engines. Strong problem-solving skills and the ability to troubleshoot technical issues effectively. A demonstrated ability to contribute innovative and original ideas across all facets of game production and development. A team player, actively fostering a collaborative and supportive work environment, and dedicated to maximizing team and departmental performance. We would love it if you had: Strong focus on VFX and/or cinematics. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people. Learn more about Project 007.

27 mars 2024
Sista ansökan:
13 september 2024
Outsourcing Supervisor - Character Art

With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Character Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners. Key elements of the role - Reviewing assets submitted by outsourcing partners according to project needs and requirements  - Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction - Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team Requirements - Experience as a Character Artist, preferably with realistic art styles - Self-reliant and structured/organized - Strong interpersonal and communication skills - Good sense of art quality - Able to work methodically with tools such as Jira and Confluence Bonus points - Previous experience as a Lead, Producer or Supervisor - Experience giving feedback on outsourced art for games  - Experience managing outsourcing pipelines and collaborating with external partners   You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).  Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

22 mars 2024
Sista ansökan:
8 september 2024
Outsourcing Supervisor - Prop Art

With the upcoming release of Exoborne (https://www.exoborne.com/en/), we are looking to strengthen our Art Outsourcing team with an Outsourcing Supervisor focusing on Prop Art. Your main responsibility will be to ensure high technical and aesthetic quality of the assets produced by our outsourcing partners. This role provides a great opportunity to collaborate with both internal and external art teams and make a big impact on our upcoming AAA-game, using your artistic as well as communication skills. As an Outsourcing Supervisor, you will be essential to the realization of the project and improving how we work with our art outsourcing partners. Key elements of the role - Reviewing assets submitted by outsourcing partners according to project needs and requirements - Managing the backlog of assets and preparing briefs according to project needs while ensuring assets align sufficiently with technical requirements, target quality and direction - Drive continuous improvement initiatives for all collaborations and workflows as a part of the Art Outsourcing team Requirements - Experience as a Prop Artist, preferably with realistic art styles - Self-reliant and structured/organized - Strong interpersonal and communication skills - Good sense of art quality - Able to work methodically with tools such as Jira and Confluence Bonus points - Previous experience as a Lead, Producer or Supervisor - Experience giving feedback on outsourced art for games  - Experience managing outsourcing pipelines and collaborating with external partners   You don't need to be a gamer to join us, but we consider it a bonus (and hopefully, you do too!).  Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne (https://www.exoborne.com/en/) - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt (https://bloodhunt.com/en-us) - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

22 mars 2024
Sista ansökan:
8 september 2024
Environment Artist - Games

Environment Artists create the physical space where the players experience the game. The role is extremely versatile and a wide range of techniques and experiences are required. Due to the versatile and cross-disciplinary nature, they need to work extremely close with other crafts and have great communication and collaboration skills. At Embark we are constantly evolving our tools and workflows with the ambition of eliminating tedious and manual input. This in turn means the role of an Environment Artist constantly changes, with the Artist having to adapt to new tools, workflows, and mindset, as many traditional tasks move towards proceduralism and automation. As an Environment Artist at Embark we value multiple years of previous experience within game development, with a deep understanding of modelling, texturing, shaders, lighting and photogrammetry. Knowledge and interest within traditional arts, architecture, colour theory, geography, geology, and other relevant fields is also highly valued. Example of responsibilities - Props placement, terrain sculpting, and creation of natural biome content - 3D modelling, texturing and shader work - Create moodboard and collect reference material to reach the direction presented by directors - Work with photogrammetry and attend photogrammetry reference trips - Play the game, participate in playtests and provide feedback - Create plans for content production and workflows - Work with and review content from relevant external partners We would love if you have - Excellent visual skillset and deep artistic understanding and knowledge - A portfolio that showcases realistic game art - Great understanding of the technical aspects of the game, memory and performance - Follow directions and deliver to quality from a visual, gameplay and technical perspective - Great communication and collaboration skills - Great understanding of the the gameplay experience of the game - Ability to deliver according to agreed time and budget constraints - Estimate tasks and time, update plans, and deliver content to quality according to directions - Be a role model, culture carrier and spokesperson for Embark At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

8 februari 2024
Sista ansökan:
27 juli 2024
Senior Prop Artist

This role will allow you to be a part of the production of AAA games at a great game studio. Since the game you will be working on is in full production, you will need to hit the ground running. However, since our employees are our most valuable asset, you will get thorough onboarding as well as all the tools and subsequent support you need to develop and achieve great results. Collaboration is key, and working in cross-discipline teams allows us to bring together our expertise and create the best possible experiences for our players. We are looking for people who want to have fun at work, share ownership, and make smart decisions; responsible people who have a positive attitude, are passionate, and value professionalism. We have an opening for a Senior Prop Artist with great team spirit and sound technical knowledge! A genuine interest in creating 3D Art is expected - this is why you got into the business, right? We trust you - as a senior - to be a mentor for juniors and a sounding board for others. You will be working closely with the team to make sure we achieve the best quality in terms of visuals, playability, and performance. Requirements: - Several years of experience within the field and shipped at least one AAA title - Experience with outsourcing - Game engine experience, e.g. (examples) Unreal Engine, Frostbyte, Snowdrop, Cryengine, Unity, etc - Proficient in at least one 3D Software, e.g. Blender, Maya, 3DS Max, Modo, etc. - Solid understanding of game development 3d modeling, e.g. subdiv modeling, texture baking, remeshing, scan re-purposing, trims - Proficiency in Substance Painter - Solid understanding of the texture mapping and material setups - Good sense of form, shape, silhouette, and proportion in regard to objects - Solid understanding of PBR workflows - Experience with mentoring others - Solid English and communication skills That Little Extra: - Experience with Unreal Engine 5 in particular - Experience with photogrammetry - Good understanding and proficiency in Substance Designer Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in the United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

6 februari 2024
Sista ansökan:
25 juli 2024