Animator/Animatör

Sök bland 9 lediga jobb som Animator/Animatör och börja ditt nya yrkesliv idag!

Lead Animator

Craft animations that bring creatures, animals, players, and in-game objects to life, ensuring they look and feel believable and realistic. Maintain the highest standard of fidelity and style in all in-game animations. Provide valuable creative input into our actions, motions, and combat animations.

16 maj 2024
Sista ansökan:
15 juni 2024
Senior / Lead Gameplay Animator

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Senior Gameplay Animator for an exciting new multiplayer game, spin-off of Control. Do you want to create exciting and memorable gameplay experiences, crafting dynamic in-game animations for all our players to enjoy? As a Senior Gameplay Animator in our Condor team, you’ll have the chance to be a key influencer in creating something completely new, whilehelp shaping the project from the very beginning. You will create realistic character animations, working on a new multiplayer title as a part of a solid and experienced team. We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members. What you get to do In this role you will have the chance to bring the characters to life by creating and maintaining high quality animations. You will animate first person rigs with weapon handling and combat. You will develop and create animation for enemies, using motion capture and hand-key animations. You will successfully collaborate with Programmers and Designers to enable fast prototyping workflow, secure animation quality, and make sure that the design guidelines are met. You will integrate animations into our own proprietary Northlight engine while ensuring technical constraints are met. You will also collaborate with the project team, communicating effectively and proactively, so that the development process runs smoothly. You enjoy mentoring other team members, helping them to grow and improve their skills. What you bring to the role You are an experienced Animator, having already worked in game development, with solid skills in keyframe animation (great sense of weight, timing and strong posing) You have experience in First Person animations. You have a strong understanding of Motion Builder and mocap data editing techniques for games. You are able to craft appealing animations, having an excellent understanding of shape, composition and layout. You have experience using game engines and hands-on experience working with state machine/blend tree solutions (knowledge of motion matching is a plus). You can give and receive constructive feedback when interacting with other team members, keeping the focus on making the best game possible. It's a plus if you have prior experience and interest in understanding multiplayer games, knowledge of scripting or programming languages. What is in it for you? At Remedy you get to work on awesome, memorable gaming experiences for our players, in a studio where your input is valued and your creative freedom is encouraged. We work in an environment that values both individual and teamwork, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better! We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions. We have two offices, one in Finland, in the Helsinki metropolitan area, and one in Stockholm, Sweden. Both locations are well known for their exceptional quality of life, free education and pristine nature at your doorstep. If you are not already in Finland or Sweden, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we take care of everything else. Our studio is embracing a hybrid work model that gives you the flexibility to work from home and have valuable face-to-face time with your colleagues. To apply, please fill in the application form with your demo reel, CV (in English) and other information relevant to the position. The position will be filled as soon as a suitable applicant is found.

8 maj 2024
Sista ansökan:
7 juni 2024
Narrative Animator

Remedy Entertainment, the creator of Control®, Quantum Break®, Max Payne®, Alan Wake® and Death Rally®, and one of the leading independent game studios in the world, is now looking for a Narrative Animator to work on the highly anticipated remake of Max Payne 1 & 2 Do you want to create exciting and memorable gameplay experiences, crafting dynamic in-game animations centered around Narrative Storytelling and world building? As a Narrative Animator, you’ll have the chance to be a key influencer in creating the Narrative Experience Players will enjoy, time and time again. You should be passionate about the craft of animation, in combination with visual storytelling and the enhancement of the Narrative. The ideal candidate will display an ability to marry the visual with the technical to create appealing sequences and experiences for Players. You will create believable character performances, working on an incredible remake of a beloved classic, as a part of a solid and experienced team. We enthusiastically welcome diverse viewpoints and backgrounds. We at Remedy value and are committed to ensuring an inclusive and safe work environment for all our team members. What you get to do In this role you will have the chance to bring characters to life by creating and maintaining high quality animations that support the Narrative Design. You will animate a whole host of characters, along with vehicles and any environmental assets that help bring the world to life through visual storytelling means. You will develop and create animations for Player, Enemy and Companion NPC's using motion capture and hand-keyed animations. You will successfully collaborate with Directors, Narrative Designers, Level Designers and Environment/Hard-Surface Artists to enable a fast prototyping workflow, secure animation quality, and make sure that the Animation and Narrative Design guidelines are met. You will design, capture, and help integrate animations into our own proprietary Northlight engine while ensuring technical design constraints are met. You will also collaborate with the project team, communicating effectively and proactively, so that the development process runs smoothly. You will mentor other team members, helping them to grow and improve their skills in Narrative Animation. What you bring to the role You are an experienced Animator, having already worked in game development, with solid skills in keyframe animation (great sense of weight, timing and strong posing) You have a strong understanding of Motion Builder and mocap data editing techniques for games. You have a solid understanding of Narrative storytelling and character performance design in relation to Player experiences and actions. You are able to craft appealing animations, having an excellent understanding of shape, composition and layout – Cinematography and camera techniques a bonus. You have experience using game engines and hands-on experience working with state machine/blend tree solutions (knowledge of motion matching is a plus). You are adept at organising and managing your work to reach milestone goals and deliverables. You can give and receive constructive feedback when interacting with other team members, keeping the focus on making the best game possible. It's a plus if you have prior experience, knowledge or interest in scripting or programming languages. What is in it for you? At Remedy you get to work on awesome, memorable game experiences for our players, in a studio where your input is valued and your creative freedom is encouraged. We work in an environment that values both individual and team-work, ensuring that everyone’s voice is heard & workload stays sensible. We believe in and support work-life balance. Happy people work better! We offer an extensive set of employee benefits and an annual bonus system as well as opportunities for you to develop your skills further. On top of this, in Finland and Sweden you get up to 5 weeks of paid vacation, in addition to public holidays and other special occasions. Our studio is based in Helsinki metropolitan area in Finland, a safe country, with exceptional quality of life, free education and pristine nature at your doorstep. If you're not already in Finland, our relocation service is there every step of the way to take care of you. You can concentrate on work, while we’ll take care of everything else! If you are based in Sweden, we also welcome candidates to our new location in Stockholm. To apply, please fill in the application form with your demo reel, CV (in English) and other information relevant to the position. The position will be filled as soon as a suitable applicant is found.

8 maj 2024
Sista ansökan:
7 juni 2024
Principal Technical Animator

At TTK Games we are fuelled by a passion to inspire, connect, and entertain. We're seeking an individual who can help us continue to break boundaries, lead by example, and deliver on our promise to players. If you believe that you would fit into our team with a humble mindset, professional curiosity and extreme determination, then you might be the one we are looking for. Skills, Knowledge and Expertise Work closely with animators, artists, audio and programmers to create and implement high-quality character, creature, and object animations within Unreal Engine. Develop, maintain, and optimize animation tools, rigs, and pipelines to streamline the animation workflow and improve efficiency. Collaborate with gameplay programmers to integrate animations and ensure smooth interactions between characters, objects, and the game environment. Troubleshoot and resolve technical issues related to animations, rigging, and character performance. Create and maintain documentation for animation processes, tools, and best practices to facilitate knowledge sharing within the team. Stay updated on the latest industry trends and advancements in animation technology and tools, and actively contribute innovative ideas to improve animation quality and realism. Who you are Strong understanding of game development and design processes, with experience integrating animations into game engines. A desire to help the creation of animations that enhance the immersion of the experience without harming the responsiveness of the experience.

23 april 2024
Sista ansökan:
23 maj 2024
Animator - Games

Creating experiences is magical… but everyone should be able to do it! We are trying to realize this dream by creating games, communities, and building empowering technologies. If you are passionate about our mission, bring your expertise, enthusiasm and ridiculous ideas. Everyone at Embark contributes as game makers and culture creators. Your willingness to fail and learn with us, and enjoy it, is essential to our success. Overview As an Animator at Embark your job is to breathe life into the characters, creatures and objects to create a living and dynamic game experience. You use your magnificent skills to make the world come alive and play a critical role enhancing the emotional experience and the gameplay elements of the game. Examples of responsibilities - Create high quality animations for a wide range of characters, creatures and props - Evaluating different softwares, techniques, engines and pipelines - Be responsible for not just the animations but the whole chain needed to experience it in the game - Work closely with character artists, technical artists, animators and designers to build a fun and amazing looking game - Participate in playtests and provide feedback on the game We would love if you have - 3 years of relevant professional animation experience - A strong passion for animation, games and relevant technologies - Excellent visual skillset and deep artistic understanding and knowledge - Ability to follow directions and deliver to quality from a visual, game play and technical perspective - Great understanding and ability to work according Game and Animation direction as well as technical constraints - Great communication and collaboration skills - Modern game engine knowledge, stateflow, visual scripting etc. - Scripting language knowledge such as python and C# At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)"

13 mars 2024
Sista ansökan:
30 augusti 2024
Lead Animator

Company Description Ubisoft’s 20,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown. Job Description Are you excited about making a mark on a whole new game IP? Do you have the competency to lead and build a team of talented gameplay animators and guide them in creating and implementing fantastic animations of all kinds? If you answered yes, then you don’t want to miss this chance! We are looking for a solutions-oriented Lead Animator to join us to play a significant role in shaping the team and animation style for our new game IP. Leveraging Ubisoft Scalar, the game will have access to virtually unlimited amounts of computing power, creating gameplay never seen before. What you will be doing: Define style together with our Realization Director and lead our development and implementation of gameplay animations. Build an animation team based on project needs and budget. Define, manage and follow-up on animation goals through the life of the project. Nurture positive culture based on constructive feedback, mentoring and coaching. Collaborate with Production to prioritize, coordinate and ensure timely delivery of tasks. Create and maintain an engaging animation culture within the team. Build and maintain animation pipelines and other internal workflows. Collaborate with other Leads, Directors and cross-functional teams. Qualifications We are striving toward increased diversity and want you to grow with us on this journey. So please don’t shy away even if you don’t tick all the boxes below. We are offering you larger questions to answer and new areas to investigate. Here you will be presented with an environment where you feel you can be heard and enthusiastic about your job and the industry at large. We would love if you: Are a solutions-oriented individual with experience setting up animation teams from the ground up. Understand what animation needs that might be required throughout the full game development cycle. Loves gameplay animation and can facilitate meetings and discussions on the topic with any game dev craft. Have long experience with DCC tools, motion capture and implementation of animation into game engines. Know how to guide animators, ensuring quality and that style is aligning with overall direction. This is a rare and exciting opportunity to join a leading organization in developing fantastical game worlds. You will be part of a passionate and collaborative team and receive market-based compensation while having the opportunity to grow and develop your skills and career. If you are ready to take this on, send us your CV and tell us how you are a perfect fit for the role. Additional Information Apply to make it yours Making good games takes effort, making great games takes a different type of thinking and is the key to unlocking our collective potential. We also want to ensure our developers reflect our players, so even if you don’t tick all the boxes above but you have a willingness to learn, we're eager to hear how you can contribute. We’re located at Fenix Stockholm, a re-imagined modern office block in the inner city district of Hagastaden.

7 mars 2024
Sista ansökan:
31 maj 2024
3D Animator - Team 3

Who are we? Have you ever wanted to build something that helps others create and explore? Have you ever wanted to be a part of a team that genuinely wants to help players share their creative ideas, dreams and visions with millions of other players at the same time? Right now, we’re searching for a 3D Animator to join the team doing exactly that! We’re building what we truly believe is the future of creative gaming, giving the players a plethora of design tools to create games, experiences and more. Once creators are happy with what they’re building, they can share it with others, securely, knowing full well their creation is safe and more importantly - theirs. With ground-breaking technologies available to you as a part of Ringtail, this team is unique. We are extremely excited by what we are building and if what you’ve read so far has you feeling that way too, then we want to hear from you! About the role As a 3D Animator, you will play a crucial role in bringing our world to life. You will work closely with the Art Director and 3D Artists and will be responsible for creating character and environment animations. Your animations will be an integral part of excellent visual storytelling on various platforms and will give life to a world that can compete with the finest in the industry. Your day-to-day as a 3D Animator - Designing and producing high-quality character, creature, and environmental animations using industry-standard software such as Blender - Working closely with the Lead Animator to learn the vision for the project and ensure consistency in animation style and quality - Collaborating with 3D Artists and Technical Artists to make their assets are properly rigged for animation - Receiving feedback from other team members, and refining animations to meet quality standards and project deadlines - Identifying and resolving any issues related to animation integration, timing, or visual fidelity Requirements - A portfolio showcasing high-quality and stylized animations - Proficiency in Blender - Experience with full-cycle animation work - Excellent skills and knowledge of rigging in Blender (Rigify, Auto Rig Pro) - A good understanding of the animation pipeline for mobile games - A full understanding of the 12 principles of animation - Experience using the Unity Animation Controller - Experience making loop animations for both humanoid characters and props Good to have - 4+ Years of working on mobile games throughout various projects - Experience in 3D modelling and texturing - Willingness to learn new skills and adopt to new software quickly - Experience working in a start-up game development studio working on mobile games Personal traits - Ability to take ownership of responsibilities - Good interpersonal and team-work skills - Open to feedback - Collaborative and consensus-driven approach About Ringtail Interactive At Ringtail Interactive, we are consistently pushing the boundaries of what is possible for a small but fast-growing development team. We currently have three different departments working on a variety of projects; from a high-quality game platform for creators of all kinds, to a top-secret, cutting edge game development tool that we believe will change the industry forever, and more. The company is made up of a diverse group of experienced professionals from all around the world united by a passion for games. As we continue to build the core of the team, we will be taking big next steps on defining the future development of our projects, and all of our employees will get the opportunity to have an impact on the products we show to the world.

26 februari 2024
Sista ansökan:
14 augusti 2024
2d animator & VFX artist

Hacksaw Studios is a company that builds online games. Our games can be played both in social gaming and real money modes. We have wide distribution and our games are played by millions of people every month by players all over the world. We are currently looking to expand our design team with an additional 2d animator and special effects specialist. You will be part of our game development team and work in a tight knit team involving both artists, developers and project managers. Your task will be to create animations and special effects for our games. We offer a nice office in central Stockholm, an opportunity to work with other experienced game designers as well as a co-ownership program for suitable candidates. Your tasks will include: - Create animations and visual effects, ensuring that the finish on our games is the best in the industry - Create reference material that front-end developers can use as a goal when implementing your designs - Learn about the online gaming industry and stay up to date on current trends and what is popular with players - Participate in game progress reviews and give feedback about the implementation process - Co-operate with colleagues with similar roles, both in-house and with our partners Required skills and experience: - A portfolio of relevant material - Good knowledge of Spine or similar 2d animation tool - Experience with the Adobe suite - Experience with After Effects or similar tool - It is a bonus if you have experience working in a team with both developers and artists and have an understanding of the art workflow for games, but this can also be learned on the job. To apply for this role, please submit your CV and your portfolio at https://hacksawstudios.bamboohr.com/jobs

15 januari 2024
Sista ansökan:
30 maj 2024
Technical Animator

Who are Technical Animators at Liquid Swords? Technical Animators at Liquid Swords align with our mission to establish and pioneer AAA quality bars in modern animation and animation tech for games. How Technical Animators fit into the picture Being a Technical Animator at Liquid Swords means being the local resident and expert in tech animation. If you're a problem solver and creative thinker then building tools, rigging in game assets such as characters props and environment elements and being able to choose tech as you see fit without any existing legacy, will be your stomping grounds of expertise. You will collaborate with colleagues in animation, programming, and design to optimize workflows, state machine design, Unreal Engine blueprint implementation all the while appreciating the focus on gameplay animations, mechanics and immersive narrative. Is this you? A Technical Animator with some years of experience from the games industry where you have been part of many phases of one or different projects You have experience setting up pipelines and implementing them, now you also want to be the one defining and evangelising them to the rest of the studio You have the ability to provide strong character rigging / skinning A big added plus is if you have experience writing scripts and tools using C++ or Python Another plus is experience or knowledge from cloth, physics and ragdoll and/or performance impact and memory cost Founded in 2020, Liquid Swords was established to be purposefully raw and dismantle the silos of game development so that we empower our people to achieve amazing results. We are cultivating a culture and offering an environment that truly nurtures creativity. Liquid Swords share a common understanding - original ideas inspire great games, and great games are built by remarkable teams.

9 januari 2024
Sista ansökan:
27 juni 2024