Game designer/Speldesigner

Sök bland 17 lediga jobb som Game designer/Speldesigner och börja ditt nya yrkesliv idag!

Senior Game Designer - Encounters Design

A passion for fantasy worlds has long been ingrained in our studio, and at last we can announce we have embarked on a journey into that beloved realm. With a party of veteran IOI guild members and new wizards and sorceresses of the industry, we are building an ambitious new IP for console and PC that will revolutionize the online fantasy RPG genre. If you share a similar passion for creating welcoming, heartfelt, bold and impactful worlds, join us and together we will write the next chapter in IOI's history. In this role, you will get to craft the way players encounter boss fights in our fantasy world. You will collaborate with different teams to create cohesive gameplay that defines interaction and rewards our players. What you will do: Design and create boss fight encounters. Collaborate with cross-disciplinary teams to integrate multiplayer game systems and incorporate gameplay mechanics, with a special focus on someone who has a passion for overcoming larger-than-life boss fights. Use our proprietary tools to design, prototype, and test gameplay mechanics while identifying opportunities for improvements. Operate effectively where you must balance hands-on implementation and high-level direction. Create and develop game features and make sure that they are represented properly throughout the game. Deliver content within quality requirements, on schedule, and within technical limitations. Who you are: Extensive experience in designing impactful boss fight encounters, preferably within AAA titles. Practical understanding and experience in the full development cycle of a AAA game, which means that you know what it takes to go from initial concept to full, fun, and functional game experiences. You have thorough experience with combat design, encounter design, NPC encounter, or something similar topic from your previous work on a AAA title. Possess a problem-solving attitude, able to look past immediate technical constraints. Able to respond elegantly to creative changes, at any part of the process, using an analytical and organized approach. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.

16 maj 2024
Sista ansökan:
22 juni 2024
Game Designer

If you’re looking to make the best co-op games in the world, you’ve come to the right place. We're proud to have some of the best game makers and collaborators in the industry within our four walls. What's more, we're a fun bunch of game developers, who love to indulge in our passion for video games together. Our games are not for everyone. Are they for you? We are now looking for a Game Designer! Who you are We're looking for someone who is friendly and helpful, but also hardworking, efficient and dedicated to the game development craft! Minimum 3 years experience in the games industry from a similar role; Experience scripting game features and behaviour; Experience working on game balance in co-op games; Experience collaborating in a multinational environment; Good collaboration and communication skills with a cooperative attitude; Great English communication skills are essential, both written and spoken. What you'll do As a Game Designer you will be; Scripting and implementing things in the game engine; Translating game direction to game design; Maintaining game balance; Uncover and solve issues with current design implementation; Help with conceptual problem solving; Discuss and solve design problems; Prototype/implement new enemies/weapons/gameplay features; Tweak and balance existing enemies, weapons and gameplay. Each team member at Arrowhead has an important influence on the game and is involved in the decision-making process. How to apply If you think that this position matches your background and skills, we would love to hear from you. Please submit your CV in English as soon as possible. We ask that your application always include relevant work samples or a link to your portfolio. We interview candidates continuously and hire when we find a good fit. Practical Information Scope: Full-time: 40 hours per week with initial 6 month probation period. Location: Office first, hybrid solution possible. You need to be eligble to work in Sweden. We are a pet friendly office! You can expect to find dogs and occasionally some cats around. What we offer Arrowhead Game Studios is a growing team of about 100+ people, best known for our co-op titles. Despite our size, we remain a friendly and down to earth bunch, who love to indulge in our passion for video games together. Located in a newly built, custom-tailored offices on the Hammarby Kaj waterfront, we enjoy everything Stockholm has to offer. A thriving game dev scene, along with all types of activities are immediately available on our doorstep. Our talented developers are crucial to our success, therefore we put a lot of emphasis in creating and maintaining a prosperous culture. We’re committed to open and transparent communication. Your ideas are welcomed, valued, appreciated - the ceiling for creative discussions is high. We also have numerous work benefits for all our employees. You can read about them on our website!

8 maj 2024
Sista ansökan:
29 maj 2024
Quality Designer

As a Quality Designer in the Battlefield QV team, you will help improve the way we make and test games. We're looking for a curious person who understands user interface and user experience (UI/UX). Someone that can examine existing domain practices or designs, recommend improvements by integrating general industry knowledge and awareness of the state of market/competition. Your insights and influence will help us to create processes and track data to foster a deeper understanding of what it takes to make the highest quality games possible and have fun whilst doing it. You will be reporting to the QV (Quality Verification) Development Manager, whose team is part of the Battlefield QV organization. Responsibilities Examine existing domain practices or designs, recommends improvements by integrating general industry knowledge and awareness of the state of market/competition Ensure that quality standards are part of the proposed strategy and guide us with a holistic approach towards Quality Design Analyze feature requirements to detect potential gaps and risks, and escalate/communicate those back to the team. Propose recommendations to address immediate risks and opportunities based on the data and research performed Delegate responsibilities in the team to ensure the agreed work will be delivered according to plan and at quality. Document QA techniques, processes and resources at every stage. Mentor several individual contributors on Quality best practices for UI/UX Qualifications 2+ Years games or software development QV experience You have an expert understanding of UI and UX and can define and communicate what good UI/UX is. Data driven approach to reporting and documentation Experience with applications such as JIRA, Confluence, and TestRail (or equivalent bug and test case management systems) is also advantageous. Experience with software development processes and best practices, especially as it relates to user interfaces Understand core concepts such as user engagement, player behavior, feature effectiveness and how those can be quantified and evaluated objectively

7 maj 2024
Sista ansökan:
17 maj 2024
UI/UX Designer

Vi söker en grym UI/UX Designer att arbeta med ett av kundens spelprojekt tillsammans med andra designers och ingenjörer. Rollen kommer att kräva att du tar på dig många olika typer av uppgifter med en enorm påverkan över kundens användarupplevelse. Du är erfaren inom användarcentrerad design och har en djup förståelse för effektiv systemorienterad design. Du har varit med och släppt spel på plattformar som PC, konsol eller mobil och har ett speciellt intresse för live-service free-to-play spel. Du älskar att spela och analysera spel, bryta ner designen och förstå fördelarna och nackdelarna med olika designval. Du är effektiv på att kommunicera och samarbeta med kollegor, och ser till att alla känner att de kan bidra till designen. Ansvarsområden: Designa och iterera på projektets UI Skapa wireframes, interaktiva prototyper och dokumentation som tydligt förmedlar idéer Effektivt kommunicera design till produkt- och designteamen Arbeta tillsammans med designers, ingenjörer, andra artists och UX-researchers för att utveckla spelfunktioner Implementera UX-funktioner i Unreal Engine Användartesta på prototyper, annan programvara och konceptuella idée Hjälpa till att höja förståelsen och skickligheten inom UX hos kund. Vi söker: Bakgrund inom live service free-to-play games, analytics och A/B test 5+ års erfarenhet med en bevisad meritlista från spelbranschen Kunskap om att använda C++, blueprints och ett skriptspråk som heter Angelscript En kreativ person med nyfiket sinne med en passion för spel och användarupplevelse Gillar det kreativt samarbetet - du vill designa och dela med dig till andra Flytande engelska Tillsättning omgående, kontor i Stockholm. Vi ser fram emot att ta emot din ansökan!

3 maj 2024
Sista ansökan:
31 maj 2024
Senior Game Designer

Are you passionate about making great games and delivering unforgettable player experiences? Then this might just be the job for you! Starbreeze is now looking for a Senior Game Designer to join our team in Stockholm, Sweden. As a leader within the Game Design group, you will work closely with technical and creative leadership to design, develop, maintain and balance engaging game features within the Payday franchise. You will be involved at every stage of the process, from early inception through to implementation. This is truly a once in a career opportunity! Job Tasks: Serve as a collaborative leader and coordinator within cross-disciplinary teams. Work together with your directors and lead to formulate and carry through the game vision and desired player experience. Design, implement, iterate, balance, and tune game mechanics and systems. Work closely with the rest of the game design team to ensure a cohesive player experience. Work closely with other departments to produce game design documentation and validate experiences through prototyping, playtesting, and iteration. Mentor and coach other game designers. Must Have: At least 6+ years experience as game designer within the games industry. At least 2+ years of experience working as game designer in AAA games. Shipped at least 1 title as a Senior Game Designer. Passionate about the player experience and committed to a cross-disciplinary and playtest-driven development environment. Self-motivated and proactive with a commitment to ensuring a constructive and collaborative work environment. Excellent written and verbal communication skills. Experience coordinating a game design team to deliver a major gameplay feature. Good to Have: Game design experience in multiplayer/co-op shooter games. Experience in game design for networked multiplayer games, such as player progression, balancing, social systems, economies, or customization/in-game editors. Knowledge of progression, metagame and economy systems in AAA and live service games. Experience with prototyping in Unreal or similar 3D Engines. Experience with programming and scripting languages (e.g. C++, C#, Lua, etc.). Experience managing cross-disciplinary teams. Still reading? Good...because here’s the good part of this job ad: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. What more do we offer? Competitive salaries with yearly reviews Yearly wellness benefit Referral bonuses 6 weeks paid vacation per year Pension on top of salary, ≈50% above collective agreement standard 90% of your salary will be covered while on Parental leave for up to 6 months Relocation support if you move from abroad Ideal office location in central Stockholm Sounds good? Then we can’t wait to see your CV and portfolio and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Send your application with a resumé, portfolio and cover letter in English. All applications must include a resumé and cover letter to be considered.

25 april 2024
Sista ansökan:
25 maj 2024
Game Product Owner

Did you ever play a game and thought to yourself “I can do that but in a better way”? Well, then put your money where your mouth is - join the Relax team, and let's get creative! Our Casino team is looking for a Game Product Owner to join Relax Gaming. You will be a part of a young and growing organisation in a truly international environment with people from different and diverse backgrounds. As a Game Product Owner, you will be in the center of the action in producing the next generation of high-quality Casino games. You will have end-to-end ownership of new Game productions under the Relax brand. You will be essential in providing the vision of the game. Both in terms of game mechanics, features, and math profile and as well as the visual direction, theme, narrative, and animation flow - making sure that the high quality expected of all Relax products is exceeded. Your knowledge, passion, and attention to detail will be fully utilized and as a Game Product Owner, you will be the “go-to” person in more ways you can imagine. Responsibilities Create the vision for new casino games Provide requirements for Game Studios and work together with the Game Studios in everything from the right prioritization to execution Focusing on the player journey, managing the overall UX - overseeing the design, mechanics, flow, and delivery of the end game products Communicating and maintaining project-related documentation including proof-of-concept presentations, high-level design summaries, and detailed design schematics and presenting the product features that match the Relax Gaming Strategic ambitions Requirements Must have: Extremely good casino game knowledge. You should know slots inside out - from the mechanical, psychological, and mathematical perspectives. Your role is to understand what players will feel about the product and why it will be successful Previous experience working with gambling games. A proven ability to work on a team level as well as on a studio level, taking the bigger picture into account Being great at communicating feedback - The ability to present plans, ambitions, and potential product features while understanding and explaining adaptations needed Proactive can-do attitude, with the ability to take initiative and accountability Highly proficient in spoken and written English Bonus points for… Minimum 2 years experience working in a similar role Extra bonus points for an Art + Math background About Relax Gaming Back in 2010, we kicked off our journey with a simple mission - to create outstanding games for the modern iGaming world. Fast forward to today, and we've grown to be one of the leading suppliers in the game, boasting an aggregation arm like no other. Despite our exponential growth, we've succeeded in staying true to our core values throughout the years, these are to be: Driven, Adaptable, Supportive, and Respectful. We live and breathe this ethos across our offices across the globe, namely in Malta, Estonia, Serbia, Finland, Sweden, and Gibraltar. Keen to find out more? Learn about us here. Life at Relax This role is placed in Malta, Stockholm, or Malmö. Relax is at a very exciting growth stage as a company; however, we cherish our informal and flexible core atmosphere where self-initiative, taking pride in what you do and ambition to deliver the best results are key components. For the right person, there are endless opportunities for personal and professional development. We are starting with interviews right away, so be quick to apply! All applications are handled in full confidentiality.

22 april 2024
Sista ansökan:
22 maj 2024
Game Designer

About Star Stable Entertainment Once upon a time in 2011, the founders of Star Stable Entertainment had a vision. They wanted to create a game that could make a difference. Although half of gamers are girls and women, they were under-represented in the gaming industry, both as characters and creators. We dreamed of an epic online world where tween and teen girls could share an amazing experience. And we wanted to challenge how things were done in a male-dominated industry. Fast forward to today, and our dream has come true tenfold - Star Stable Online stands as one of the most popular MMORPGs globally! At our HQ on Södermalm, our 130 employees are thrilled to continue to welcome players to the island of Jorvik, with its breathtaking scenery, beautiful horses, and magical quests. It’s wonderful to see that our dream resonates with so many players around the world, and we can’t wait to share more stories and experiences with them! The position As a game designer, your focus is to deliver world-class gameplay experience to our players, including new features, system and content. By seeing the world through our users’ eyes, you are bringing content for a one-of-a-kind game to a unique audience. Since we release weekly, you get almost instant feedback on the players' reaction on the releases. You will collaborate with different parts of your team and craft and coordinate work ensuring cohesive design and implementation. Responsibilities Conceptualize, prototype, test, and implement gameplay experiences. Plan, break down, and estimate your work. Proactively predict risks and opportunities during projects while keeping your stakeholders informed. Balance, test, bug-fix, and otherwise maintain the content you work with. Seek and identify improvements to our ways of working and actively contribute to solutions. Collaborate with your craft and team, as well as other crafts and teams, to develop and implement your work. Proactively give and ask for feedback from your peers, leads, directors, and other stakeholders. Contribute to a culture of constructive feedback. Strive to understand our players' perspective and learn about the impact our content has on the community through player feedback, KPIs, etc. Follow and stay up to date on guidelines, design pillars, and best practices. Document your work and share your learnings with your peers We think you We think you have a couple of years of experience working with game design for live games, preferably experience working with proprietary game engines or tools. You have a strong understanding of game design principles and how they impact the player experience. You have excellent communication skills in English, verbally and written, and also have a strong collaborative mindset. You have a strong understanding of player behaviors and know how to design for different types of users, and have experience to make informed design decisions based on data. Perks for joining us? A pretty sweet mission. We are developing the world's best horse-riding game for girls and we take that vision very seriously. We strive to hit that mark every single day. 30 vacation days (+ 3 additional squeeze days). A pension and insurance plan that mimics ITP1 and a parental pay top-up @90%. Health allowance at 5000 SEK per year. Hybrid working model - combine WFH and being together with the team at our new office located right amidst Södermalm GameDev cluster (Magnus Ladulåsgatan 65) Fitness discount of 18% at SATS gym + company workout classes. A dog room at the office! Bring your furry friend to work! Are you ready to be a chapter on this magical journey? Apply now! We can’t wait to hear your story!

25 mars 2024
Sista ansökan:
11 september 2024
AI Designer

We are hiring an AI Designer to join our Project Baxter team in pre-production. This role demands a solid technical knowledge of AI systems and processes while keeping the focus on the actual combat experience from an AI point of view, striking the perfect balance that entertains as much as it challenges the skills of the players. You will collaborate closely with our Senior AI Designer, helping to drive the AI development from vision to implementation. Combat and AI sit at the core of the project, and so you will play an integral key role in defining how the game will be played! Project Baxter is a 4 player cooperative action game set in the world of Dungeons & Dragons®. Inspired by our love of tabletop RPGs and built from the ground up in Unreal Engine 5, we will embrace cutting edge technology to create entertaining and emergent gameplay scenarios. This role is available onsite in Stockholm or remote across France, Spain, Sweden and the UK. Responsibilities: Design, develop, balance and oversee the various AI systems. Drive core AI systems such as combat, navigation, abilities, tactics and senses! Work closely with the combat designer, animators, gameplay programmers, and other teams to prototype and implement combat features. Take designs through a full development cycle from concept to release. Define and shape our enemy gallery of different enemy types in close collaboration with our combat designer. Use metrics, player feedback, and a multitude of diverse analytics to improve and refine the design. Requirements: Experience as an AI Designer on 1+ titles, preferably on an action game. Shipped 1+ AAA game where you were heavily involved in AI behaviors or combat. Experience designing AI behaviors for a variety of combat scenarios. Experience with behavior tree development for controlling AI behavior. Experienced with visual scripting languages (Blueprint, Node Graphs, and so on). Have a passion for, and a deep understanding of, AI and have thoroughly played a wide variety of different titles. Like working with hands-on prototypes, documentation and brainstorming. Excellent written and verbal communication skills. Effective and productive in communicating with colleagues in a constructive and collaborative way. Still reading? Good, because here’s the best part: We offer you a position at a company where we value empowerment, agility and ownership. While we evolve we want you to grow with us and to develop as a professional. What more do we offer? Competitive salaries with annual reviews Private medical insurance Annual wellness benefit Referral bonuses Long term incentive bonus scheme Pension on top of salary (≈50% above collective agreement standard for Sweden employees) Relocation support if you move from abroad to Stockholm Ideal office location in central Stockholm Massage sessions once a month in the Stockholm office Sounds good? Then we can’t wait to see your CV and look forward to meeting you. We recommend that you apply as soon as possible as selection and interviews are held continuously. Please submit your CV and cover letter in English. Starbreeze values diversity and inclusion, and is proud to be an equal opportunity employer. We welcome you as who you are, no matter where you are from or what games you play. If there are preparations or accommodations that we can make to help ensure that you have a comfortable and positive interview experience, please let us know. Recruitment agencies may not submit CVs through this website or directly to hiring managers. Starbreeze Entertainment does not accept unsolicited recruitment agency CVs, and will not pay fees to any third-party agency or company that does not have a signed agreement with us. LI-DNI

19 mars 2024
Sista ansökan:
5 september 2024
Senior Tech Artist

Do you have that creative spark that allows you to create tools that save countless artists' lives (or maybe save them a few seconds every time they click that one button)? Then you might be the person we are looking for! The role In this role, you will work closely with artists, designers, programmers, and many other disciplines on our recently announced title Exoborne (https://www.exoborne.com/en/)! We are looking for a hands-on candidate with extensive experience working in editor for prototyping, support, and performance. Someone who can build strong connections between teams and facilitate the world we are trying to build while providing good feedback to colleagues and mentoring other technical artists. Your essentials - Ability and willingness to mentor other technical artists - Competence in identifying and driving performance goals and optimizations for open-world development on consoles and PCs - Extensive production experience with Unreal Engine - Experience with scripting or programming (python, C++, blueprints) - Experience working on a live game is a plus - Shipped at least one previous AAA title - Strong understanding of streaming systems and setups for open-world games. - Strong problem-solving and prototyping abilities What we offer - Competitive salaries aligned with industry and regional levels - 30 days annual leave, in addition to all public holidays - Hybrid work-from-home policy - Bonus and profit sharing - Pension plans and insurance - Private Healthcare 5000 SEK yearly preventative healthcare allowance - 1' wellness hour' to be used per week - VISA sponsorship and relocation assistance - Happy for you to have side projects outside of work Who we are Sharkmob was founded in 2017 and has offices in Malmö, Sweden, and London, UK. The studio develops AAA-quality games for PC and console, using the Unreal Engine to power its ambitions of taking multiplayer games to new heights. Currently, we are working on two major projects: Exoborne - a Sharkmob original game created in Malmö, is a tactical, open-world extraction shooter set in a United States torn apart by apocalyptic forces of nature. The second project, developed in London, is another Sharkmob original IP yet to be announced. Our first game, Bloodhunt - a battle royale set in the Vampire: The Masquerade universe, was released on 27 April 2022. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets - because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, smart decisions, and, last but not least - having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more great perks (https://career.sharkmob.com/pages/perks) of being a crew member. If you want to know more about Sharkmob and our projects, visit our homepage (https://www.sharkmob.com/).

8 mars 2024
Sista ansökan:
25 augusti 2024
User Experience Researcher - Games

We are looking for a talented and passionate User Experience (UX) Researcher to join us at Embark. In this role you will work on design, execute research, explore the behavior and motivations of our players to gather insights that inform the design and product decisions. As a User Experience Researcher you will be embedded into game projects and work alongside designers, product managers, and engineers to continuously understand the user experience and to identify and plan impactful user studies to improve the quality of the product. You will be a part of the commercial team where you’ll collaborate with researchers, data scientists, business analysts, and other insights stakeholders to tackle cross-functional insights requests to stakeholders on all levels of the organization. Example of responsibilities - Conduct user research for Embark products using a combination of qualitative and quantitative methodologies, including playtesting, usability evaluations, survey studies, player interviews, and online experiments (A/B testing). - Effectively communicate and share research findings to the product and design teams through written reports and verbal presentations. - Leverage product and domain knowledge to deliver actionable recommendations and user-centric solutions. - Identify root causes behind player needs and behaviors, in order to deliver actionable, reliable, and relevant recommendations for improving the product. We would love if you have - A creative and curious mind with a passion for games and games user experience. - Analytical skills with the ability to take a variety of primary and secondary source materials such as analytics, survey results, user behavior, eye-tracking data, and best practices to craft actionable and unbiased recommendations. - Solid comprehension of the benefits and limitations of different research methods, including when and how to apply them during the product development process. - Knowledgeable about user research in games and user centric development for consumer applications. - 3+ years of experience with a proven track record, preferably from the gaming industry, including experience integrating user research into product design. - Master’s degree or higher in Cognitive Science, Statistics, Human- Psychology, Computer Science, Computer Interaction, another or related field or equivalent working experience. At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)! If this role doesn't quite match what you're looking for, feel free to apply to us via our " Open Application. (https://www.embark-studios.com/jobs/278181-game-maker-open-application)" LI-ONSITE

26 februari 2024
Sista ansökan:
14 augusti 2024