Game designer/Speldesigner

Sök bland 16 lediga jobb som Game designer/Speldesigner och börja ditt nya yrkesliv idag!

UI/UX Designer
Machinegames Sweden AB
Designer inom spel och digitala medier

MachineGames is looking for another experienced UI/UX Designer to join our team! In this role you report to our Lead UI Artist and you will work closely with the Art Director and our game designers to conceptualize, mock-up and apply UI design across many different systems in our games. You will be heavily involved in evaluating and improving usability across the designs chosen for our titles. MachineGames is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of the capital of Sweden, Stockholm. It has a historical heritage reaching back to pre-medieval times. Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values: - We value Team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes. This is a permanent position starting as soon as possible. The role is onsite at either our HQ in Uppsala or our satellite office in Sundsvall, Sweden, with a possibility for a hybrid work solution. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or are not currently residing in Sweden. Responsibilities Collaborate with game designers to create wireframes and interactive prototypes. Create assets and implement UI in an efficient and maintainable way. Responsible for improving UX and accessibility. Graphic design, logos, and iconography. Motion graphics. Qualifications Experienced at least one full production cycle in a AAA game environment Strong artistic knowledge in iconography, graphic design and HUD visuals. Examples of current and past work demonstrating a strong understanding of usability and composition. Passionate about YX and accessibility. Experience with Motion graphics. Demonstration of significant UI contribution to a shipped videogame title. Self-motivated and able to give and receive feedback. Excellent team player with a strong work ethic and a cooperative attitude. Fluent in English both written and verbal form. CV and Cover Letter in English. Portfolio supporting prior experience in a UI/UX role or similar. Preferred Skills Familiarity with Machinegames, characters, brands, and universes. Passion for games and gaming.

27 juni 2025
Sista ansökan:
27 juli 2025
Junior Game Designer
Roden Games AB
Designer inom spel och digitala medier

Det här är en tidsbegränsad anställning från Augusti till December, med timpenning. Vi letar efter en unik kombination av kreativitet, teknisk skärpa och driv. Du är en designer som inte bara drömmer – du bygger. I Unreal Engine. Vad vi förväntar oss av dig: En relevant designutbildning – du har en stabil grund att stå på. Gedigen portfölj – med tydliga exempel på vad du gjort. Vi vill se koncept, process och färdig implementation. Djup kunskap i Unreal Engine – du navigerar i Blueprints och C++ utan att blinka. Du tänker tekniskt – du kan själv implementera dina idéer och förstå vad som är möjligt (och hur). En lagspelare – men du klarar dig också själv. Du vet när du ska samråda och när du bara ska göra. Du jobbar iterativt, strukturerat och med ett öga för både helhet och detaljer.

27 juni 2025
Sista ansökan:
9 juli 2025
Senior Game Designer - NPC/AI
Sharkmob AB
Designer inom spel och digitala medier

Sharkmob is looking for a Senior Game Designer focused on NPC/AI to join us at our studio in Malmö, Sweden. In this role, you’ll own the design of NPCs, from behaviour-tree logic to moment-to-moment combat feel, working closely with coders, artists, fellow designers, as well as production and direction. Together, you’ll deliver nail-biting, fair, and rewarding gameplay experiences that align with the game’s creative vision and development goals. We're looking for someone who is passionate about AI design, excited by the challenges of the extraction shooter genre, and eager to push the gameplay experience forward through thoughtful, systems-driven design. At Sharkmob we value teamwork, trust, motivation and setting colleagues up for success. We believe that is key to making great games and creating a healthy work environment. Since we strive to empower our developers, there will be plenty of opportunities to make your mark and effect the way we work.  Responsibilities Driving the development of the games NPC/AI related features such as behaviour, feedback, dialogue systems, difficulty and animation. Making sure the NPC/AI is fun, fair, believable and rewarding. Ensuring that the NPC/AI systems work well together with other game loops. Mentor and support junior/intermediate game designers, offering feedback, guidance, and knowledge sharing. Work together with the team to iterate on features, take initiative for improvements and feedback on all aspects of the game. Requirements 5+ years of experience in game design, with a strong focus on AI or combat systems, and a proven track record of working on larger development teams. Experience with Shooters. Outstanding communication skills; you can pitch a concept, justify a decision, and give, as well as receive, feedback with ease. Excellent collaboration and stakeholder management skills, with the ability to align the team around shared goals. Bonus points Experience with Unreal Engine. Live-service experience: balancing, telemetry analysis, post-launch iteration. Experience working with project/product management. Who we are Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

26 juni 2025
Sista ansökan:
13 december 2025
Technical Designer - ARC Raiders
Embark Studios AB
Designer inom spel och digitala medier

We are looking for a Technical Designer to join ARC Raiders game teams here at Embark, a team that is currently numbering ~100 developers. In this role you will be responsible for the technical design work by creating, implementing, and maintaining tools, systems, & other workflows as a bridge between design and code. You will collaborate closely with the Design Director and other Designers of the project, as well as Production leadership helping in articulating and establishing estimates, project scope and timelines. Example of responsibilities  Help design and prove new features by developing prototypes for the design team to experiment with Help identify technical pitfalls and challenges in our designs, offering possible solutions or alternatives Contribute tool and workflow improvement ideas, especially design tools Help design, balance, and tweak our more technical gameplay systems, for example activity spawning or loot distribution Work with other disciplines to help align design intent with non-design pipelines and tech We would love if you have Around 5+ years of experience within technical design making games A good grasp of AAA PvP/PvE gameplay and systems design, including player psychology, UX design, and gameplay mechanics & dynamics Proficiency with the Unreal Engine and experience in scripting and blueprints Knowledge of the UnrealEngine-Angelscript plugin is a big plus, but not required Knowledge of programming languages such as C#, Lua, or Python A creative and curious mind A good knowledge or familiarity with other game making disciplines such as animation, UX, 3D Art, etc. A great creative collaborator in cross disciplinary groups Professional English communication skills At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

19 juni 2025
Sista ansökan:
6 december 2025
Senior Accessibility Designer
IO Interactive AB
Designer inom spel och digitala medier

Senior Accessibility Designer As a Senior Accessibility Designer, you will play a key role in making our games more inclusive by designing and implementing accessibility features that remove barriers for players. You’ll collaborate across disciplines to integrate accessibility from the ground up, ensuring our titles are playable and enjoyable for as many players as possible. What You Will Do Design and improve accessibility features for our games, ensuring they meet the needs of players with diverse abilities. Implement accessibility features directly into our titles and our in-house engine (Glacier), where possible. Partner with production to pitch, develop and maintain an accessibility roadmap, ensuring accessibility is integrated across development. Work closely with Game Design and UX Design teams to integrate accessibility into core game mechanics and UI/UX. Work with Tech and Gameplay Programmer teams to ensure accessibility considerations are embedded in development. Act as an accessibility advocate, sharing knowledge and best practices across the studio. Conduct accessibility evaluations and playtests, incorporating feedback from players with disabilities. Stay updated on industry standards, ensuring compliance with accessibility guidelines (e.g., XAG, WCAG, PlayStation/Xbox standards). Contribute to accessibility documentation, creating resources to guide designers and developers in best practices. Prioritize accessibility features that make the game playable for larger and more diverse groups of players. While the primary focus of this role is accessibility, responsibilities may temporarily shift based on project needs and development priorities. Who You Are Experience in Game UX/Design with Accessibility Focus – Background in game development, UX design, or a related field. Knowledge of Accessibility Standards – Familiarity with XAG, WCAG, and best practices for inclusive game design. Understanding of Player Needs – Awareness of motor, cognitive, visual, and hearing disabilities, with a player-first approach to removing barriers. Design & Problem-Solving – Experience with UI/UX accessibility patterns. Strong Communication & Collaboration – Ability to advocate for accessibility, present ideas clearly, and work across teams. Project & Tool Experience – Comfortable with Jira, Confluence, and game engines like Unreal, Unity, or proprietary tools. Technical Knowledge (Bonus) – Familiarity with coding, Visual Studio, or scripting is a plus. Passion for Inclusive Design – A strong belief that games should be for everyone and a drive to push accessibility forward.

10 juni 2025
Sista ansökan:
10 juli 2025
Lead Game Designer - Games
Embark Studios AB
Designer inom spel och digitala medier

We are looking for a talented and experienced Lead Game Designer to join THE FINALS game team here at Embark, a team that is currently numbering around ~100 developers. As a Lead Game Designer at Embark, you will be responsible for detailed design work on the project, as well as instigating and reviewing the designs of other designers. You will collaborate closely with the directors of the project, in refining concepts and ideas into tangible designs, prototypes and features, as well as working with Production leadership in helping in articulating and establishing estimates, project scope and timelines. We would like you to take on managerial responsibilities for some of the projects’ Design staff, as well as coach and mentor the projects Game Designers in design methodology and documentation practices. And inspire them to deliver high quality, balanced and scalable systems and player experiences, fitting for Live Service and Free-to-play PvP Action Games. You will also own and spearhead game features directly, and work hands-on in cross disciplinary teams while implementing gameplay features We would love if you have A creative and curious mind. 10+ years of experience designing and making games and a proven track record with multiple shipped titles. An excellent grasp of AAA PvP gameplay and systems design, including knowledge of player psychology, UX design, gameplay mechanics and dynamics. Proficiency with the Unreal Engine and experience with Blueprints and scripting. Able to adapt to varied learning and communication styles of team members and stakeholders. A good knowledge and familiarity with the various game maker disciplines, coding, animation, game physics, 3D Art, etc. Enjoyment of creative collaboration in cross disciplinary groups. Professional English communication skills.   At Embark we offer competitive salaries, passionate colleagues to share knowledge with and much more, but most of all we invite you to take part of a journey into the unknown, to build creative, surprising and beautiful experiences together. We welcome game makers of all sex, class, colour, age, gender identity, education, religion, opinion, culture, nation of origin, language, sexual orientation, shape, size, and ability. Did we leave anyone out? Well, we welcome you, too! We think that the gaming industry is made better when everyone has a seat at the table. Be yourself at Embark and make games while doing so. Please apply with confidence. We can’t wait to hear from you (in English)!

21 maj 2025
Sista ansökan:
7 november 2025
Technical Designer
IO Interactive AB
Designer inom spel och digitala medier

IO Interactive is currently looking for a Technical Designer to join Project 007, a brand-new James Bond video game to be developed and published by IOI. Featuring a wholly original Bond story, players will step into the shoes of the world's favourite Secret Agent to earn their 00 status in the very first James Bond origin story. What you will do: Implement unique and reusable environmental interactions and items using the scripting tools for our proprietary engine Glacier. Collaborate closely with Level Designers to craft memorable experiences in our James Bond game. Write and maintainin documentation of tech and designs. Who you are: You have some experience in the AAA games industry as a technical designer You have a working background or education in game design or programming. You take an interest in game design, technical design, UX, and tech. You have a passion for collaborating with a wide range of developers and creating impactful games. Who we are: IO Interactive is an independent videogame development and publishing company with studios in Copenhagen, Malmö, Barcelona, Istanbul and Brighton. As the creative force behind some of the most talked-about multiplatform video games in the last decade, we are committed to creating unforgettable characters and experiences – all powered by our award-winning, proprietary Glacier technology. We know that to achieve those goals, we need courage, talented people and a great working environment – and we do our utmost to have all of that. Across our multiple studios, we’re working on several projects. Crucially though, we’re all one team. We value the work and impact that each person brings to the table and we actively encourage new ideas, whilst listening to your insights along the way. We have a dedicated team of People Managers, who look after you as an individual and as an employee. With more than 40 nationalities, we know that everyone is different and we are proud to have a reputation for being a friendly workplace with highly-talent people.  Learn more about Project 007.

19 maj 2025
Sista ansökan:
5 november 2025
Product Designer UX & Design - vikariat
AB Trav och Galopp
Designer inom spel och digitala medier

1,4 miljoner spelare. Två av Sveriges mest omtyckta och besökta spelplattformar – atg.se och ATG:s app. Kom till oss på ATG och bli en del av UX & Designavdelningen och designa något som folk gillar! I rollen får du:Du kommer bli en del av ATG:s UX & Designavdelning med 12 personer som skapar användarcentrerade spelupplevelser tillsammans med researchers, konverterare, produktägare, affärschefer och utvecklare. Vi älskar allt som har med digital design, servicedesign, UX och grafisk design att göra. Vi designar för ATG:s app, atg.se och för alla våra spelområden Häst, Sport eller Casino. Är det här du?• Du gillar att ta ansvar för hela processen – från tidiga skisser till pixelperfekt design i Figma och tätt samarbete i ett produktteam. • Du kallar dig UX-designer, produktdesigner, UI-designer eller alla tre i en underbar mix.• Du är glad, serviceinriktad och intresserad av att hjälpa andra i ditt arbete och gör ingen skillnad mellan UX och UI.• Du är initiativtagande, kommunikativ, självgående med stort eget driv och ett starkt ägarskap över dina arbetsuppgifter.• Du förstår redan när du läser det här att produktdesigners arbetar nära researchers, produktägare och frontendare i ett autonomt produktteam.• Du trivs med att arbeta självständigt, utforska problem, ta fram kreativa lösningar, skapa interaktiva prototyper, användartesta, iterera och så vidare. ”Här finns mycket frihet och möjlighet att påverka”Jag har arbetat inom designvärlden i snart 20 år och jag var med och grundade den kreativa byrån Snask – en av världens mest attraktiva arbetsplatser för designers. På ATG är jag med och bygger upp en ny modern designorganisation. Det bästa med ATG är tre saker: 1) superkul att jobba med ett stort svenskt känt varumärke med 1,4 miljoner högengagerade kunder. 2) Enkelt att få ihop livet och livspusslet. 3) En storartad vision om att bli Sveriges största spelbolag till 2030. Hos mig slipper du någon som tittar över din axel. Här kan du utvecklas, ha roligt och få möjlighet att jobba med andra talangfulla designers.- Magnus Berg, Manager Product Design We are the game I mer än 50 år har vi på ATG levererat spänning och underhållning till svenska folket. Vi drivs av att trygga den svenska hästnäringen och att fortsatt vara ett ansvarsfullt spelbolag i framkant. Vår vision att leverera världens bästa spelupplevelse. Vi gillar att samarbeta och uppmuntrar varandra att tänka och testa nytt. Självledarskap och kompetensutveckling är viktiga delar för oss. Vi bryr oss om varandra och våra kunder och vi vill så klart också att alla tävlingshästar ska må bra. Hela vårt överskott går till hästnäringen – något som både känns och gör gott. Join the game! Varmt välkommen med din ansökan via vår rekryteringsportal antingen med ditt cv eller din LinkedIn-profil – det som är enklast och smidigast för dig. Läs gärna mer om oss på vår karriärsida och tveka inte att höra av dig om du har frågor om tjänsten. Vi gör bakgrundskontroller för alla roller. Tjänsten är ett vikariat på heltid och utgår från vårt kontor vid Solvalla, alldeles intill travbanan. Vi har ett flexibelt arbetssätt vilket innebär att du, beroende på roll, har möjlighet att kombinera distansarbete med arbete från kontoret. Var med och bygg världens bästa spelupplevelse tillsammans med oss! Så här har vi det Hos oss är du del av en innovativ miljö och med hjälp av den senaste tekniken utvecklar du den bästa spelupplevelsen. Vi gillar att samarbeta och hos oss får du stort utrymme att påverka ditt arbetssätt. Här hittar du nyfikna, nytänkande medarbetare och ledare – viktiga egenskaper för att kunna utveckla och utvecklas. Liksom energi , mod och motivation. ​ För att må bra är skrattmuskeln lika viktig att träna som alla andra muskler. Både den fysiska och den mentala hälsan skapar balans i livet. Hur vi har det på jobbet påverkar privatlivet- och vice versa. Vi ser det som en självklarhet att ge det stöd och de verktyg som behövs. ​ Ditt val av arbetsplats och arbetssätt är flexibelt och vi lägger stor vikt på självledarskap.​ Vi bryr oss om varandra och respekterar varandras olikheter på ATG. Och vi vill att våra kunder ska må bra och ha roligt när de spelar. Vi bryr oss också om sportens välmående, dvs. idrottarna och hästarna - och samhället runt omkring oss. Vi drivs inte av privata vinstintressen utan allt överskott går tillbaka till våra ägare, svensk trav- och galoppsport, något som både känns och gör gott.

11 april 2025
Sista ansökan:
7 oktober 2025
UI Designer
Sharkmob AB
Designer inom spel och digitala medier

Join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth. As a UI Designer, you will play a crucial role in crafting visually striking and user-friendly interfaces for our project Exoborne. With your strong foundation in graphic design and UI principles, you’ll work alongside multidisciplinary teams to create engaging, intuitive experiences that resonate with both players and stakeholders. At Sharkmob, we are looking for people who want to have fun at work, share ownership, and create great shooter games. Responsible people with a positive attitude, are passionate about their work and value professionalism. Responsibilities Work closely with the Directors, Game Designers, Programmers, and fellow team members to create polished and intuitive user interfaces that enhance gameplay and integrate seamlessly into the game world. Contribute to the development and maintenance of a cohesive visual style and design language for all UI elements, aligning with the game's overall artistic vision. Design immersive UI elements that elevate storytelling, blending seamlessly into the game world and narrative. Stay up to date with industry trends, emerging technologies, and design techniques to continuously improve the quality and innovation of our UI designs. Incorporate motion graphics and animations into the user interface to enhance interactivity and provide visual feedback to players. Create engaging transitions, animations, and dynamic elements that elevate the overall user experience. Collaborate with the broader team to ensure that all UI designs are intuitive and accessible and enhance the overall user experience. While UX is a shared responsibility across the company, you will work closely with our UX experts to refine and elevate design decisions. Requirements Minimum 3 years of professional experience in UI/UX design, especially in the gaming industry. Strong graphic design skills, with a solid understanding of typography, color theory, and composition. Proficiency in industry-standard design tools such as Adobe Creative Suite and Figma. A strong understanding of game development pipelines and the ability to work effectively with cross-functional teams. Experience designing UI assets for multiple platforms (PC, console), with an understanding of technical limitations and constraints. Excellent communication skills, the ability to give and receive constructive feedback, and the ability to communicate your design concepts and ideas to internal teams and stakeholders ensure clarity and alignment throughout the project. A passion for gaming, with a deep appreciation for how UI/UX design impacts player engagement and immersion. Unhindered in English, both written and spoken. A strong, up-to-date portfolio showcasing a range of UI designs, including high-quality UI elements. That little extra Experience in implementing designs directly into the game. Experience in motion design softwares such as After Effects. Who we are Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

28 mars 2025
Sista ansökan:
14 september 2025
Principal UX Designer
Sharkmob AB
Designer inom spel och digitala medier

Come join the fun and take part in the development of our project,Exoborne, an exciting next step in our studio’s evolution and growth. As our Principal UX Designer, you will help define our internal user experience processes. You will also work hands on as an expert in our development process and be a link between the creative direction and the different design teams - all while keeping the player's experience top of mind. You will also collaborate closely with other departments and stakeholders, such as our insights team, to ensure that we work towards a consistent, connected and appreciated user experience, together. At Sharkmob, we are looking for people who want to have fun at work, share ownership, and create great shooter games. Responsible people who have a positive attitude, are passionate about their work and value professionalism. Responsibilities: Stay up-to-date, explore, benchmark and analyse UX best practices in the games industry. Develop and maintain user experience design principles and UX related documentation for our games. Combine insights through data and feedback with design execution to produce intuitive and usable user experiences. Communicate and ensure that best practices, design principles and insights are known and an active part of the design and development to ensure a consistent experience. Facilitate meetings and workshops to answer design and experience related questions, impacts on user and business metrics, and work as a sounding board for developers and creative directors alike. Ideating, conceptualising and producing ideas that bring consistency, simplicity, and put the user in the center of our game. As a person, you are open to change and willing to lead the change you want to see! Always eager to learn new things, try new ways of working and share your knowledge with other people. Naturally, you have a true passion for games and UX, keeping yourself updated with the latest trends thanks to your network within the UX community. Experience: At least 10 years of experience working with UX Design. Relevant bachelor's (Interaction design, human computer interaction, information science, human factors, or related field). An advanced degree is preferred. Experience from working with accessibility (WCAG, CVAA). Cross-platform experience working with designing for multiple platforms. You have a good understanding of product specifications and user psychology. Excellent organizational and analytical skills. You have experience working with features or products from idea to design, implementation, and balancing. Stakeholder management within a design process and experience in presenting designs, insights and related information to senior / C-suite stakeholders. That little extra: Experience from working in the games industry, preferably with live games. Experience in Figma. Who we are Sharkmob was founded in 2017 and is headquartered in Malmö, Sweden. We are currently working onExoborne– a Sharkmob original game. We have previously releasedBloodhunt– a battle royale shooter set in the Vampire: The Masquerade universe. We develop games for PC and console, using Unreal 5 to power our vision and ambition. At Sharkmob, we are committed to building an inclusive team that represents diverse backgrounds, perspectives, and skillsets – because we believe that helps us create great games. We welcome all candidates who are aligned with our core values of shared ownership, great games, and, last but not least – having fun! We hope you want to join us on our adventure and become a part of our crew. You can find more greatperksof being a crew member. If you want to know more about Sharkmob and our projects, visit ourhomepage.

24 mars 2025
Sista ansökan:
10 september 2025